Pour illustrer l'uber mat et brillante:
+ L'uber brillante est comme ca :


Le screen a été fait avec la config suivante avec DirectX9+:
//Netcode Settings (change to your preference)
rate 30000
cl_cmdrate 60
cl_updaterate 100
cl_interp_all 1
cl_interp_ratio 1
cl_interp 0.0152
cl_showfps 1
//Actual Video Settings
mat_antialias 0
mat_forceaniso 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_picmip 2
mat_trilinear 0
mat_vsync 0
r_rootlod 2
mat_monitorgamma 1.6
+ L'uber mat est comme ca :


Avec la config FPS suivante, et l'option -dxlevel 81 :
//Netcode Settings (change to your preference)
rate 30000
cl_cmdrate 60
cl_updaterate 100
cl_interp_all 1
cl_interp_ratio 1
cl_interp 0.01
cl_showfps 1
//Actual Video Settings
mat_antialias 0
mat_forceaniso 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_picmip 2
mat_trilinear 0
mat_vsync 0
r_rootlod 2
mat_monitorgamma 1.6
//FPS Settings
fps_max 0
fov_desired 90
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_downloadfilter "nosounds"
cl_ejectbrass "0"
cl_forcepreload 1
cl_phys_props_enable "1" //this enables body explosions, set to "0" to turn off
cl_phys_props_max "300" //set to "0" as well if you want to turn body explosions off
cl_show_splashes "1"
cl_smoothtime "0.01"
cl_smooth 1
commentary 0
mat_aaquality "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_excludetextures "1"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_hdr_manual_tonemap_rate "0"
mat_mipmaptextures "0"
mat_lightmap_pfms "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_parallaxmap "0"
mat_queue_mode "-1"
mat_reducefillrate "0"
mat_shadowstate "0"
mat_show_ab_hdr "0"
mat_showlightmappage "-1"
mat_specular "0"
mat_texture_limit "-1"
mat_trilinear "0"
mat_use_compressed_hdr_textures "1"
mat_showenvmapmask "0"
mat_showlowresimage "0"
mat_showmaterials "0"
mat_showmaterialsverbose "0"
mat_supportflashlight "0"
mat_wateroverlaysize "0"
mat_motion_blur_enabled "0" //obviously, motion blur cvar. set to "1" to turn it on.
mat_motion_blur_percent_of_screen_max "0" //set to 4 (default) if motion blur is on.
mat_softwarelighting "0"
mp_decals "200" //set to "0" if you don't want to see decals
muzzleflash_light "0"
net_maxfragments "1280"
net_maxfragments "1280"
net_showevents "0"
npc_height_adjust "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dnow "0"
r_3dsky "0"
r_PhysPropStaticLighting "1"
r_WaterDrawReflection "0" //set to 1 if you like water reflection
r_WaterDrawRefraction "1" //this lets you see through water, set to "0" for black water
r_ambientboost "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "2048" //set to "0" if you don't want to see decals
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.01"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyeglintlodpixels "20"
r_eyemove 1
r_fastzreject "0"
r_flashlightrendermodels "0"
r_unloadlightmaps "1"
r_flashlightrenderworld "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "2"
r_staticprop_lod "4"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_mmx "1"
r_norefresh "0"
r_occlusion "0"
r_renderoverlayfragment "0"
r_queued_decals "1"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "2"
r_sse "1"
r_sse2 "1"
r_staticpropinfo "0"
r_updaterefracttexture "0"
r_updaterefracttexture "0"
r_visualizeproplightcaching "1"
r_waterforceexpensive "0"
r_waterforcereflectentities"0"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
//Blood settings
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
echo FPS Config Loaded!
Voila, si quelqu'un connait la ligne magique qui permettrait d'avoir une uber brillante avec la config FPS ?
J'ai bien essayé de garder la config FPS en enlevant la commande -dxlevel 81, mais j'ai des reflets/marques blanches sur les persos et les armes, qui fait plutot moche...
Merci
EDIT UP: il semblerait que la brillance de l'uber se controle avec ces commandes :
mat_specular "1"
mat_fastspecular "1"
sourceJe ne pourrais pas essayer avant lundi prochain, si quelqu'un veut tenter de rajouter ces 2 lignes a la config ci-dessus, et dire ce que ca donne svp, merci d'avance